A playtest report exposed a missing step: the game still used its recovered original music. Saving a remix in Suno had not put a verified audio file into the game.

Two arrangements are in place.

Where Are We Going now supplies the forest theme. It is the primary Suno cover imported into the saved Studio project. The Coming supplies the boss theme from its saved Studio Full Song mix.

The game selects those two new local files when their stages play. Start the adventure to hear the forest arrangement, use Sound to enable audio if needed, and adjust the game’s volume. The boss encounter selects its own arrangement. The browser may require a player action before audio begins.

Preview the arrangements.

Forest · Where Are We Going

Boss · The Coming

Keep the original recordings.

The exact downloaded Suno audio is preserved separately. Stereo MP3 delivery copies use the existing game audio path, with no trimming, normalization, tempo, pitch or composition changes. The four recovered original recordings remain unchanged.

The cave’s Forward Is the Key and the bonus stage’s Race to Eternity have saved Suno projects, but their verified local exports are still pending. Those stages continue using their original recordings.

What was checked.

File checks matched each downloaded track’s embedded Suno song ID, verified its hash and decoded the complete source and game delivery copy. The conversion retained each track’s decoded length and passed signal-similarity checks. The forest source lasts about 177.6 seconds; the boss source lasts about 138.4 seconds.

Native browser checks decoded both installed MP3 files as non-silent stereo audio, and both loaded without media errors. A full campaign listening review remains pending.

These arrangements belong to Adventure One, the separate five-stage power-glove remake.